With the revealing of the "Sascilien Steppes" we arrive at the 6th zone of Runes of Magic that players may explore in the near future. Those steppes are dotted by wide meadows, dangerous swamps and sees, but also with an old mystic, which surrounds the so called folk of the "Goatpeople".
By the use of caravans those creatures try to overcome their harsh past to become once again one race. But not only they call these steppes their home; mighty cyclopeans call this land their own and adventurers may happen to yield to a swift death if they do not take care.
You can take a first look into the background here, until the page for the "Sascilien Steppes" is prepared for you.
Update: HERE you can find the complete infos about the Sascilien Steppes!
Khant, the shrine of the Capra
[...]After some time, rumors started to circulate and the people mystifyingly called Khant the “Shrine of the Capra”. The clan elders gladly picked up on that name and, together with the chief, came to a decision. Khant was appointed to be the eternal resting place for the fallen heroes and thus became one of their most sacred places.[...]
[...]The Ayren-Caravan has the best and strongest warriors amongst all the white-fur caravans.
That is because unlike the other caravans, they have a specific task. They have to ensure that Hafiz "Black Horn" doesn't overrun Sascilia and enslaves the white-furs to satisfy his wild ambitions.[...]
[...]The Yazmin-Caravan of the white-fur clan has settled in Reifort Camp. Since the cyclopses have taken the city of Dogamor by force, the white-furs have relocated to the north and are now roaming through the grasslands of the Sascilia-Steppes as caravans.[...]
[...]The Fogur-Marshes is an area with a multitude of lakes.
It is tormented by goblins that sneaked in there a few years ago. Nobody knows how the infestation of the area exactly happened.[...]
[...]Contrary to the Rose-Caravan, whose members are taking high risks while harvesting the Fogur-Fern, the Gurla-Caravan limits itself to harvesting and transporting common foodstuff. Though the actual caravan only consists of its leader Gurla and his devoted follower Jaxis.[...]
[...]Originally this was also a place, where humans had settled. The goat-people named it Sathkur, after a Capra bandit king. He had used the former human settlement as a hide-out.[...]
Scar of Despair
[...]The legendary hero Pasper “Silvermane” was killed here, after holding out against the cyclopses for ten days and nights.[...]
[...]Dogamor originally was the capital of the goat-clan of Capra. But they were driven away by the attacks of the cyclopses and scattered all over the Sascilia-Steppes.[...]
The Order of Dark Glory
[...]Although the prevailing view seems to be that the recapture of Dogamor should be abandoned, The Order of Dark Glory knows that Dogamor belongs to a series of important bases connecting Sascilia with Dragonfang Ridge.[...]
[...]Ashlar is a newly built camp. The primary objective of the camp is to supply Dragonfang Ridge with resources for the warriors of the order who were cut off there by the cyclopses.[...]
[...]Fish-people are living in this place. It is a swamp full of vibrant colors and reed flowers.[...]
[...]Pasper Grave is located in Khant. It is a shrine and holy place for the Capra. They say, the souls of all heroes that have sacrificed themselves for the goat-clan are gathering here after their death.[...]