-
Background
Humanity needs gods, but their souls cannot get in touch with their deities directly. Priests use their prayers to assist all those who are in need of godly help.
They work their wonders by using the power which flows through them by their gods. For example it is their belief, that with faith to Narfas, the god of spring water, they will be able to cure wounds, purge magic and call back souls into their bodies.
At the same time they use the element of water to protect all those who strongly believe in him. But their faith must be true: their belief in God, for themselves and toward destiny. Only by use of this mentality can the power between the priest and his god connect and be used to bring about the wonders of prayers into the world. -
Attribute
- Strength: 14
- Dexterity: 14
- Constitution: 18
- Intelligence: 26
- Wisdom: 28
-
Specifics
While priests are able to defend, restore hit points and increase stats of their companions, they also have the power to bring back their fallen comrades to life.
They can wield shields; and only they have the ability to use the element of water to deal magical damage.
However, their most important role remains calling out for godly assistance and mending wounds during battle.
Even if someone may spot a lone wandering priest, they may quickly be asked to work together with other adventurers, since there is rarely someone to pass up the chance of godly intervention… -
Title
- Preacher
- »
- Priest
- »
- Cleric
- »
- Bishop

-
Equipment
Equipment
- Arms
- 1H Sword
- Dagger
- Wand
- 1H Axe
- Mace
- 2H Sword
- 2H Staff
- 2H Axe
- 2H Hammer
- Bow
- Crossbow
- Projectiles
- Armor
- Robes
- Cloth
- Leather
- Chain
- Plate
- Shield

Priest
level 1 - 10
-
Recovery Prayer
Instant spell. Recovers 43 hit points of the target.
Level: 1- Mana: 18
- Spell duration: 1
- Cooldown: 0
-
Rising Tide
Inflicts 34 damage points of magical water damage.
Level: 1- Mana: 10
- Spell duration: 2
- Cooldown: 2
-
Bubbling Soul Spring
Does not expend magical energy. All companions in the surrounding area will be completely healed.
Level: 1- Mana: 0
- Spell duration: 0
- Cooldown: 3600
-
Protection Prayer
Target receives 8 hitpoints every 2 seconds for 20 seconds. The effect ends as soon as you are attacked.
Level: 3- Mana: 38
- Spell duration: 0
- Cooldown: 6
-
Wave Armor
For 60 seconds water from holy origins engulf the players body and averts 100 points of damage (Does not work against brute force and progressive damage).
Level: 3- Mana: 31
- Spell duration: 0
- Cooldown: 180
-
Healing Prayer
The target receives 100 hitpoints.
Level: 6- Mana: 34
- Spell duration: 3
- Cooldown: 8
-
Ice Fog
For 10 seconds an icy fog creeps over the targets, which inflicts 12 points of water damage every 2 seconds and slows the enemy for 10 seconds.
Level: 6- Mana: 20
- Spell duration: 3
- Cooldown: 10
-
Eruditeness
The regeneration of magical points increases every 6 seconds by 2 points.
Level: 8- Mana: 0
- Spell duration: 0
- Cooldown: 0
-
Ritual of Resurrection
Resurrects the target from the dead.
Level: 9- Mana: 150
- Spell duration: 5
- Cooldown: 18
= Primary Skill
= Secondary Skill
Value = Starting value, increases















