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    Background

    Magicians are wise and prudent - knowledge is the only force they have faith in.

    For aeons they have tried to solve the mysteries of the elements, to completely understand and master their invocation.
    The immense concentration needed to unleash a spell, forces magicians to do without the protection offered by strong armor.

    For casting, distance is needed. Better still are some loyal companions in whose support a magician can trust.

    The hardships endured by protecting these sometimes outlandish savants is justified by the immense power they can yield.
  • Attribute

    • Strength: 10
    • Dexterity: 12
    • Constitution: 12
    • Intelligence: 28
    • Wisdom: 24
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    Specifics

    Magicians attack with fire and lightning and inflict heavy magical damage.

    Some of their spells can enclose wide-ranging areas with fiery walls and keep whole hordes of monsters in check. Seasoned magicians are said to be able to harness the power of the phoenix.

    With the help of their arcane knowledge they can protect themselves and their companions from harm or increase the strength of the entire party.
  • Title

    • Theurgist
    • »
    • Mage
    • »
    • Arcanist
    • »
    • Elementalist
  • classcombinationen
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  • Equipment

    Equipment

    • Arms
    • 1H Sword
    • Dagger
    • Wand
    • 1H Axe
    • Mace
    • 2H Sword
    • 2H Staff
    • 2H Axe
    • 2H Hammer
    • Bow
    • Crossbow
    • Projectiles
    • Armor
    • Robes
    • Cloth
    • Leather
    • Chain
    • Plate
    • Shield
Skills

Mage

level 1 - 10

  • Fireball

    Skillicon S

    Shoots a fireball which burns the enemy and causes 29 fire damage of.

    Level: 1
    • Mana: 8
    • Spell duration: 2
    • Cooldown: 0
  • Elemental Catalysis

    Skillicon P

    For 30 seconds all spells become instant spells.

    Level: 1
    • Mana: 0
    • Spell duration: 0
    • Cooldown: 3600
  • Lightning

    Skillicon S

    A lightning strike which causes 15 magical wind damage and slows the target for 5 seconds.

    Level: 3
    • Mana: 6
    • Spell duration: 0
    • Cooldown: 3
  • Flame

    Skillicon S

    Throws a flame into the face of an enemy inflicting 44 magical fire damage.

    Level: 5
    • Mana: 15
    • Spell duration: 3
    • Cooldown: 0
  • Electrostatic Charge

    Skillicon P

    120 damage points will be averted for 10 minutes (Does not work against explosion effects and progressive damage).

    Level: 8
    • Mana: 90
    • Spell duration: 0
    • Cooldown: 45
  • Amplified Attack

    Skillicon S

    Increases the attack rate by 30 points for 30 minutes .

    Level: 9
    • Mana: 26
    • Spell duration: 3
    • Cooldown: 0
  • Flame Sign

    Skillicon P

    All fire magic will have a chance for an explosion effect which causes additional fire damage (passive).

    Level: 10
    • Mana: 0
    • Spell duration: 0
    • Cooldown: 0
  • Discharge

    Skillicon P

    Causes an electrostatic discharge inflicting wind damage to surrounding enemies (Must be used together with electrostatic charge).

    Level: 10
    • Mana: 0
    • Spell duration: 0
    • Cooldown: 0
P = Primary Skill S = Secondary Skill Value = Starting value, increases