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Background
Magicians are wise and prudent - knowledge is the only force they have faith in.
For aeons they have tried to solve the mysteries of the elements, to completely understand and master their invocation.
The immense concentration needed to unleash a spell, forces magicians to do without the protection offered by strong armor.
For casting, distance is needed. Better still are some loyal companions in whose support a magician can trust.
The hardships endured by protecting these sometimes outlandish savants is justified by the immense power they can yield. -
Attribute
- Strength: 10
- Dexterity: 12
- Constitution: 12
- Intelligence: 28
- Wisdom: 24
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Specifics
Magicians attack with fire and lightning and inflict heavy magical damage.
Some of their spells can enclose wide-ranging areas with fiery walls and keep whole hordes of monsters in check. Seasoned magicians are said to be able to harness the power of the phoenix.
With the help of their arcane knowledge they can protect themselves and their companions from harm or increase the strength of the entire party. -
Title
- Theurgist
- »
- Mage
- »
- Arcanist
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- Elementalist

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Equipment
Equipment
- Arms
- 1H Sword
- Dagger
- Wand
- 1H Axe
- Mace
- 2H Sword
- 2H Staff
- 2H Axe
- 2H Hammer
- Bow
- Crossbow
- Projectiles
- Armor
- Robes
- Cloth
- Leather
- Chain
- Plate
- Shield

Mage
level 1 - 10
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Fireball
Shoots a fireball which burns the enemy and causes 29 fire damage of.
Level: 1- Mana: 8
- Spell duration: 2
- Cooldown: 0
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Elemental Catalysis
For 30 seconds all spells become instant spells.
Level: 1- Mana: 0
- Spell duration: 0
- Cooldown: 3600
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Lightning
A lightning strike which causes 15 magical wind damage and slows the target for 5 seconds.
Level: 3- Mana: 6
- Spell duration: 0
- Cooldown: 3
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Flame
Throws a flame into the face of an enemy inflicting 44 magical fire damage.
Level: 5- Mana: 15
- Spell duration: 3
- Cooldown: 0
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Electrostatic Charge
120 damage points will be averted for 10 minutes (Does not work against explosion effects and progressive damage).
Level: 8- Mana: 90
- Spell duration: 0
- Cooldown: 45
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Amplified Attack
Increases the attack rate by 30 points for 30 minutes .
Level: 9- Mana: 26
- Spell duration: 3
- Cooldown: 0
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Flame Sign
All fire magic will have a chance for an explosion effect which causes additional fire damage (passive).
Level: 10- Mana: 0
- Spell duration: 0
- Cooldown: 0
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Discharge
Causes an electrostatic discharge inflicting wind damage to surrounding enemies (Must be used together with electrostatic charge).
Level: 10- Mana: 0
- Spell duration: 0
- Cooldown: 0
= Primary Skill
= Secondary Skill
Value = Starting value, increases















