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Background
Rogues are one of the fastest character classes.
They are almost always able to sneak up on their unprepared victims twinkle-toed. Due to their marginal physical strength they can only inflict minor damage so they combine their swift attacks with insidious poisons and become a great danger to all their adversaries.
Their great arsenal of impressive tricks is looked down upon by lesser skilled fighters who think them unfair.
It is not unusual for them to leave a battlefield with full pockets either– they are rogues after all. -
Attribute
- Strength: 23
- Dexterity: 28
- Constitution: 22
- Intelligence: 14
- Wisdom: 19
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Specifics
Rogues are specialists in inflicting particular physical damage. In close range they use dagger techniques and ranged weapons for long range attacks.
In contrast to warriors and rangers they whole-heartedly rely on their malicious methods, like secret sneak attacks, poison and various techniques inflicting bleeding wounds.
Although they lack exceptional strength and defence, thanks to their swiftness and agility a rogue manages to avoid most trouble.
The only thing on a rogue’s mind while attacking is to swiftly strike with amazing precision.
Alongside his attacking skills a rogue can also lay traps, scout the area and increase a group’s income, all of which make rogues valuable party members. -
Title
- Thief
- »
- Rogue
- »
- Swift Blade
- »
- Nightshadow

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Equipment
Equipment
- Arms
- 1H Sword
- Dagger
- Wand
- 1H Axe
- Mace
- 2H Sword
- 2H Staff
- 2H Axe
- 2H Hammer
- Bow
- Crossbow
- Projectiles
- Armor
- Robes
- Cloth
- Leather
- Chain
- Plate
- Shield

Rogue
level 1 - 10
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Shadowface
Inflicts 11 damage points and causes a bleeding wound for 6 seconds (Must have dagger equipped).
Level: 1- Energy: 20
- Duration: 0
- Cooldown: 0
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Throw
Throws an assassin weapon at a target inflicting 60% physical damage.
Level: 1- Energy: 30
- Duration: 0
- Cooldown: 0
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Assassin
All physical attacks have an increased chance for critical blows and increased damage for 30 seconds.
Level: 1- Energy: 0
- Duration: 0
- Cooldown: 3600
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Villainy
Inflicts 23 damage points. If the enemy already has a bleeding wound this skill can make matters worse and cause a grievous wound.
Level: 2- Energy: 24
- Duration: 0
- Cooldown: 0
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Hide
Hides your own appearance from enemy eyes. Movement slows by 50%.
Level: 3- Energy: 0
- Duration: 0
- Cooldown: 0
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Blackmail
Increases the item's drop rate by 5%.
Level: 6- Energy: 0
- Duration: 0
- Cooldown: 0
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Blind Spot
A stab in the back attack that inflicts 150% more damage (Must to be used from behind target).
Level: 6- Energy: 30
- Duration: 0
- Cooldown: 6
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Assassin Weapon Training
Allows the use of assassin weapons.
Level: 10- Energy: 0
- Duration: 0
- Cooldown: 0
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Laceration
If the enemy has a grave or bleeding wound, laceration inflicts an additional 30 damage points.
Level: 8- Energy: 25
- Duration: 0
- Cooldown: 6
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Poison
For 180 seconds normal attacks can cause poison damage to the enemy (Each use requires a vial of poison).
Level: 10- Energy: 0
- Duration: 1
- Cooldown: 0
= Primary Skill
= Secondary Skill
Value = Starting value, increases















