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    Background

    Scouts are persevering wanderers, who are sensitive to dangers in their surroundings. This allows them to close in on their enemies from a favorable position.

    Their cold precision with bow and arrow is the bread-and-butter of their profession. Bloody close range engagements are not meant for them. If it comes down to it, they have enough trumps up their sleeves.

    For defense they rely heavily on their agility to evade hostile attacks. They always prefer the silent, elegant solution to a vociferous performance.

    Endurance, concentration and a sharp mind are the virtues of a real hunter, who keeps his eyes on the prey and kills it.
  • Attribute

    • Strength: 21
    • Dexterity: 25
    • Constitution: 21
    • Intelligence: 20
    • Wisdom: 20
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    Specifics

    Scouts are masters in long range combat, and use their abilities to bring their bow and crossbow skills to perfection.

    In close combat they depend on evasion and delaying tactics, to get into range for another shot or to wait for reinforcements who feel more at home in close range combat.

    Specially boosted long range attacks can defeat opponents in a matter of seconds or at least weaken them in such a way, that they become easy prey in close combat. This is the area where scouts have to prevent their enemy’s attacks.

    With their exceptional perception they can even find hidden foes from a safe distance, which makes them the natural adversaries of rogues.

    Dexterity and intelligence are essential traits of scouts. Cleverly taking advantage of the physical distance is critical and every single decision has to be well thought out.
  • Title

    • Hunter
    • »
    • Scout
    • »
    • Ranger
    • »
    • Marksman
  • classcombinationen
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  • Equipment

    Equipment

    • Arms
    • 1H Sword
    • Dagger
    • Wand
    • 1H Axe
    • Mace
    • 2H Sword
    • 2H Staff
    • 2H Axe
    • 2H Hammer
    • Bow
    • Crossbow
    • Projectiles
    • Armor
    • Robes
    • Cloth
    • Leather
    • Chain
    • Plate
    • Shield
Skills

Scout

level 1 - 10

  • Fire

    Skillicon S

    Each shot does 80% long range damage.

    Level: 1
    • Focus: 1
    • Duration: 0
    • Cooldown: 0
  • Joint Blow

    Skillicon S

    Inflicts 25 points of physical damage to the target and causes the target to be slowed down for 3 seconds.

    Level: 1
    • Focus: 0
    • Duration: 30
    • Cooldown: 0
  • Arrow of Essence

    Skillicon P

    Sends a volley of arrows with increased attack damage. No arrow is needed.

    Level: 1
    • Focus: 0
    • Duration: 0
    • Cooldown: 3600
  • Frost Arrow

    Skillicon P

    While this effect is active, every shot causes a frost effect. (2 concentration points per second are expended. When all concentration points are exhausted, the effect ends.)

    Level: 4
    • Focus: 1
    • Duration: 0
    • Cooldown: 0
  • Marksman

    Skillicon P

    The damage of long range weapons is increased by 7%. (3 concentration points per second are expended. When all concentration points are exhausted, the effect ends.)

    Level: 8
    • Focus: 0
    • Duration: 0
    • Cooldown: 0
  • Bow Training

    Skillicon S

    Allows the use of bows.

    Level: 10
    • Focus: 0
    • Duration: 2
    • Cooldown: 0
  • Bow and Arrow Master

    Skillicon P

    Increases the attack speed of bow and arrow by 15%.

    Level: 10
    • Focus: 0
    • Duration: 2
    • Cooldown: 0
  • Devouring Arrow

    Skillicon P

    Target loses 20 hit points and 10 magic points per second for 10 seconds.

    Level: 6
    • Focus: 1
    • Duration: 4
    • Cooldown: 10
P = Primary Skill S = Secondary Skill Value = Starting value, increases