Six classes stand ready to face the challenges of Taborea. Brave warriors, skillful scouts, agile rogues, wise magicians, noble knights and holy clerics investigate myths and legends in the shadows of ancient rune magic. In later stages of game-play every class can learn a second class.
  • Krieger emblem

    Wild beasts in battle

    Warriors feel comfortable in the thick of things - be it tavern or battle. Most of the time one leads to the other anyway. They meet every challenge with courage and a loyal blade.

  • Kundschafter emblem

    Wanderers of the vast continents

    Scouts treasure the silence and the vastness of the wild, where their tracking and sniping skills turn them into dangerous hunters. Many a prey realizes this too late.

  • Schurke emblem

    The agile weasels

    Rogues feel at ease in the cities with their narrow alleys. Only in the cities they find the life and drive they seek. It is there where badly watched over purses can be found and a dagger is the weapon of choice.

  • Magier emblem

    Masters of elements

    Normally magicians only grudgingly leave their teaching parlors, but on their quest to perfect understanding of the elements they are drawn again and again to ancient places in the hope to recover long-forgotten knowledge.

  • Kleriker emblem

    Medium of wonders

    Clerics are sent out by their god to help the faithful and spread the glory of the religion. Heretics and other enemies of the faith on the other hand will get to know their darker side.

  • Ritter emblem

    The steel wall

    To maintain the holy law is the first priority for every knight. That is the reason they travel through the world ever ready to protect the weak and to defeat all threats they encounter.

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