Dual Class System
When starting a new career, adventurers can choose to be a warrior, scout, priest, knight, mage, or rogue, within the human race. In the Elven race, you can choose between warrior, scout, druid, warden, mage, or rogue. When a player's character reaches level 10, they can add a second class, which increases the possible class combinations to 30 individual combination types for each race.
All classes in Runes of Magic can serve as primary or secondary class. To switch between them, players must visit a special class trainer e.g. in the town of Varanas located in the starting region. Players have full access to the complete level-based skill set of their active primary class at all times. Simultaneously only the "non-specific" skills of their secondary class are available.
Moreover the character attributes of the secondary class add up to those of their primary class with 10 percent of their value. However, all experience, attribute and talent points gathered through adventures accumulate exclusively to the active primary class. Therefore, only the skills of the primary class can be upgraded by distribution of talent points. In any case, the level of the secondary class cannot surmount the level of the primary profession. To level up their secondary class, players must register it as their primary class with any class trainer.
Tactical Options
Using the dual class system of Runes of Magic wisely, players can build up their characters as multi-functional all-rounders. With a scout as secondary class, characters can use bows for example. With rogues as secondary they can use projectile weapons, warriors will give you axes etc.. Combinations such as melee fighters enhanced with several range combat skills as well as priests that fight with axes become possible. The range of possibilities gives solo and group players alike many interesting tactical choices for PvE. RPG players will love the broad spectrum of character interpretation.
The skills of the eight main classes make use of different energy types. Warriors use rage, scouts use focus, rogues need energy and mages, priests, knights, mages, and druids fight with mana. Players can apply these energy types independently from each other. Therefore, they can use the dual class system of Runes of Magic to build up dangerous specialists which are also perfectly suited for group play. For example, smart PC adventurers could create a mighty bombardier with the combination of scout and mage. If, for example, the character runs out of focus, they can simply switch to mana and can immediately launch the skills of their secondary mage class. In contrast to that, a combined knight-warrior class will be the ultimate melee fighter. But players need to be careful with some combinations: mages and priests use the same mana pool which can quickly dry out your resources.

























