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Decades of intensive training and an education in the academy raise the Druids to the level of 'Guardians of the Knowledge' in Elven society. They learn to be at one with nature and to use their regenerative powers for themselves. Thus they are somewhat comparable with the human priests, who also use their powers for the healing of others and themselves.

But just as many Druids have committed themselves to the healing and support of their group, there are others who have the ability to unleash nature’s unbridled wrath on their enemies. Many opponents have realised that the lightly clad, supposedly weak healer, can be a formidable adversary if provoked.

Attributes

  • Strength: 7
  • Dexterity: 10
  • Stamina: 11
  • Intelligence: 13
  • Wisdom: 13

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Their closeness with nature enables the Druids to use their powers according to their own wishes. Through them an additional resource has entered into Runes of Magic: Nature’s Power. Through special skills Druids build up more and more of Nature’s Power and can release it at a given time in especially powerful spells.

However it is their diversity which makes Druids so special. They are powerful healers, who support the group’s priests with rapid healing spells. This becomes important in emergency situations in particular, making them highly welcome group members. The group doesn’t profit only from their exceptional healing powers, but also from their ability to effect considerable damage over a long period. They represent true all-rounders in Taborea.

But what makes them really unique is the ability to control opponents. They are able to win over an enemy’s loyalty for a short period and have them fight on their own side. This is an enormously useful spell and not only when players are on their own.